Hello PC Builders,

Some very annoying issues popped up in the previous update, so this update today is to squash a bunch of them. This is what is fixed in this patch:

  • Fixed RGB lighting options being disabled in various cases.
  • Fixed an issue that caused the UI to break when trying to purchase extra workbenches.
  • Fixed an issue that would cause the piping UI to break after using the remove bend option.
  • Fixed an issue that blocked you from disconnecting the cable on the Raijintek Ereboss CPU Cooler.
  • Fixed an issue that would block installing a reservoir in the NZXT H700i when using the AORUS GeForce RTX 2080 Ti XTREME WATERFORCE WB 11G GPU.
  • Added the missing front 140mm fan slot in the be quiet! Dark Base 700 case.

Happy Building,

The PC Building Simulator Team

Greetings Pioneers!

We have made some improvements to the World Editor. Here’s a list of what’s been changed.

What’s New!
  • Map loads faster now.
  • Land renders faster and has a higher resolution.
  • Improved land textures.
  • Satellite imagery is used to make a difference between the rendering of desert areas and more fertile areas.
  • Accumulated snow is now related to the actual temperature as well as terrain height.
  • OpenStreetMap buildings and objects are constantly repositioned to keep them at the correct position with respect to the camera.
  • OpenStreetMap buidings that are not situated on land are disabled.
  • Added editor for seamarks.

We hope to see you out on the waters soon! Happy sailing everyone!

The Sailaway Team

Hello PC Builders,

This update for PC Building Simulator brings with it a brand new partner in the shape of the much requested be quiet!

Included in this version are a wide range of their excellent cases and cooling solutions which further expand the range of parts available in the game for you to build with.

In addition to these new parts (and others) we have also been squashing further bugs that have been reported over the last few weeks.

Build v1.1 Highlights

 

New Parts

be quiet! Dark Base Pro 900 (Case)

be quiet! Silent Base 801 (Case)

be quiet! Dark Base 700 (Case)

be quiet! Silent Base 600 (Case)

be quiet! Shadow Rock 2 (CPU Cooler)

be quiet! Pure Rock (CPU Cooler)

be quiet! Dark Rock Pro 4 (CPU Cooler)

EVGA GeForce RTX 2080 Ti FTW3 ULTRA GAMING (GPU)

Gigabyte AORUS GeForce RTX 2080 Ti XTREME 11G (GPU)

Gigabyte AORUS GeForce RTX 2080 Ti XTREME WATERFORCE WB 11G (GPU)

Full Patch Notes:

(Career unlock level is in brackets after a parts/features name, all parts available in Free Build right away)

  • New Cases: be quiet! Silent Base 600 (11), be quiet! Pure Base 600 (15), be quiet! Silent Base 601 (22), be quiet! Silent Base 801 (24), be quiet! Dark Base 700 (25), be quiet! Dark Base 900 (25) and be quiet! Dark Base Pro 900 (26).
  • New GPUs: EVGA GeForce RTX 2070 FTW3 ULTRA GAMING (23), EVGA GeForce RTX 2080 FTW3 ULTRA GAMING (25), EVGA GeForce RTX 2080 Ti FTW3 ULTRA GAMING (27), Gigabyte AORUS GeForce RTX 2070 XTREME 8G (23), Gigabyte AORUS GeForce RTX 2080 XTREME 8G (25) and Gigabyte AORUS GeForce RTX 2080 Ti XTREME 11G (27).
  • New Water Cooled GPU: Gigabyte AORUS GeForce RTX 2080 Ti XTREME WATERFORCE WB 11G (27).
  • New Case Fans: be quiet! Pure Wings 2 120/140mm (27), be quiet! Shadow Wings 2 120/140mm (27) and be quiet! Silent Wings 3 120/140mm (27).
  • New CPU Coolers (Air): be quiet! Shadow Rock 2 (23), be quiet! Shadow Rock Slim (23), be quiet! Shadow Rock TF 2 (23), be quiet! Shadow Rock LP (23), be quiet! Pure Rock (27), be quiet! Pure Rock Slim (27), be quiet! Dark Rock Pro TR4 (28), be quiet! Dark Rock Pro 4 (28), be quiet! Dark Rock TF (28) and be quiet! Dark Rock 4 (28).
  • New CPU Coolers (AIO): be quiet! Silent Loop 120mm (30), be quiet! Silent Loop 240mm (30), be quiet! Silent Loop 280mm (30), be quiet! Silent Loop 360mm (30).
  • Adjusted Hard Mode budgets and rewards to help make certain jobs actually possible now.
  • Fixed an issue that caused the end payment for the spammer job line to not be paid.
  • Increased the available budget in the Dynabeard job line.
  • Improved detection for ‘Back in black’ achievement that stopped some players from unlocking it.
  • Updated the Raijintek ZOFOS EVO case so that SSD drives can be installed.
  • Fixed an issue in the Cooler Master COSMOS C700P that meant you couldn’t replace the rear panel is using an NZXT Kraken X72.
  • Fixed an issue that would block reservoir installation in the NZXT H500 case.
  • Fixed the sell prices for all water cooled GPUs.
  • Fixed the case power cable not highlighting in the MasterCase Maker 5 MSI Dragon Edition case.
  • Fixed the side panel not installing on the Antec P6 if Burst SSDs were installed behind the motherboard.
  • Fixed the issue blocking vertical GPU installation in the Fractal Design Define R6 case.
  • Fixed various Will it Run app game specifications being incorrect.
  • Removed the model artefacts seen in the NZXT S340 Elite case when removing the cable management bar.
  • Improved the rear case fan cable route in the Cooler Master MasterBox 5 case so that it no longer goes through the GPU.
  • Improved component collision detection to help reduce PC’s being created that have parts blocking each other.
    • If you get a PC for a job that has parts you can’t remove due to them blocking each other please send the save game with the job active to us at [email protected] so that we can see the cause.
  • Updated main menu PC with be quiet! Parts.
  • Added be quiet! logo to the splash screen.

 

What’s Next?

Work is now underway to add a feature that we get requested a lot, the ability to swap the mouse, keyboards and monitors used on the workbenches. Our original workshop environment was never designed to handle such a feature so as part of this implementation we are having to rebuild this environment which has added to the work quite a bit but it should be worth it to allow further workbench customization via swapping peripherals.

While this work is ongoing we are continuing to work to bring further new partners to the game in the future to further expand the range of parts available.

Happy Building,

The PC Building Simulator Team

Hi future Deadstick pilots,

First of all, please let us lead with a massive apology for the radio silence on the release date front. All focus has been on overcoming some large technical hurdles and this has absorbed a huge amount of time, thankfully we are coming out of that dark tunnel and can start to share more information about Deadstick in the coming weeks and months leading up to the Early Access release.

When is this? Is the much asked (and valid) question. We are now aiming for a Q2 2019 release.
We realise this is still a bit vague at this time but this is a window we now feel comfortable hitting and can zero in on a firmer date as one becomes more realistic.

With various technical issues now behind us, we plan to improve development progress visibility by scheduling bimonthly live streams, the first of which will be at 4pm GMT on the 14th of March 2019. Details of where you can watch these will be provided closer to the time.
These will be a great way to see the latest game progress and give you the chance to ask questions directly to the developers of Deadstick.

We can’t wait to show off more of the game. We hope you are as excited as we are!

Thanks again,
The Deadstick Team

Greetings Pioneers!

We have just crossed the Atlantic Ocean and we really wish you were here! 

We’re just writing to tell you that with our latest update you can now show everyone where you’ve just sailed to – as a postcard! Capture some amazing screenshots of your voyage and email them to your friends and family!

What’s New!

New Features and Changes

  • The screenshot utility now shows your screenshot in a window.
  • Screenshots can be emailed as a postcard to a friend!
  • Challenge organizers can now exclude very fast racing boats to prevent them from taking up the top places in the rankings.
  • When sailing offline, the foils, keel and waterballast are now also auto-adjusted when the autopilot is following the laid out track and the boat has to tack upwind.
  • Goose-winging when sailing down wind has been made a lot easier.
  • Added keyboard shortcuts to flip waterballast, foils and keel.

Bug Fixes

  • The camera would sometimes shake when you were controlling a trimline.
  • Some users notified us of boats becoming too unstable when going downwind.
  • Shortkeys were not disabled when you entered the name of a trip in the trip library.
  • Tooltip TWD shifts fixed

Join the Sailaway Discord crew!

Don’t forget we have a Discord server with a dedicated area for all our Sailaway fans!
Discuss the game, meet the developers, and post your epic Sailaway screenshots for all to see!
Join here! –> https://discord.gg/aJYMJpN

We hope to see you on the waters soon! Happy sailing everyone!

The Sailaway Team

Hello Pioneers!

A new update has landed and it’s going to turn your world upside down!

Have you always wanted to see what the underside of your boat looks like? Well now you can!

Your boat can now be tipped over by waves – why not find a storm and find out? Or attempt to not find out.

New Features
  • Foils, Waterballast and Canting keel can be controlled in the navigation window and has a direct effect on boat heel.
  • Your own body weight and that of your crew now has effect on boat heel.
  • Avatar images of the crew members are displayed at the position they are seated when you hover the mouse over it.
  • Waterballast has effect on wet surface and waterline.
  • Keels are tilted visibly.
  • Foils and keels of other boats are now synchronized.
  • A 3rd instrument has been added to the navigation window. It becomes visible when the window is made wide enough for it to fit. The instrument shows GPS position, depth, VMG, windshifts and heel.
  • Computation of boat heel used to have damping at greater angles to prevent boats from tipping over. This damping is removed, and boats can capsize now. 
  • Heel is computed with respect to the horizon instead of the boat as it moves in the waves. As one of the results, boats can also be tipped over by waves.
  • When the boat is visible on the map, the optimal course and shortest distance to the location under the cursor are shown. (The optimal course uses the curvature of the earth).

    Changes

  • Foil drag incorporated in the speed algorithm, which makes it disadvantegeous to extend foils at low windspeeds.
  • Foil lift now has more effect on boat wet surface, and angle in the water.
  • Foils give more lift and the nose comes up a bit more.
  • Boat heel has an increased effect on drag, which reduces boat speed.
  • Computation of sideways drift is altered and produces more drift now.
  • Wind drag computations have been altered, which makes planing boats a bit slower downwind.
  • Polars have altered slightly due to the new heel and drag computations.
  • Color correction has been changed so that there is less saturation at night, but better visibility.

    Bug Fixes

  • Navigation window would be displayed above the top edge of the screen after a screen resize.
  • Bottom and top part of navigation window had incorrect height after a screen resize.
  • Latitude lines on the map where a few seconds off near the poles.
  • The displayed angle of boat heading in the map was incorrect near the poles.
  • Gennaker was raised too soon in auto sail mode.
  • Boats would tend to dive down too much.
  • Waterlevel under the boat is artificially lowered to prevent it from showing though the cockpit bottom. But the amount now gets reduced as the (foiling) boat sits higher on the water.
  • Foil lift was not yet implemented in boats of other sailors that were visible on your screen.

 

Join the Sailaway Discord crew!

We have a Discord server with a dedicated area for all our Sailaway fans!
Discuss the game, meet the developers, and post your epic Sailaway screenshots for all to see!
Join here! –> https://discord.gg/aJYMJpN

We also have a newsletter! Signing up to this will get you information about new updates and releases on Sailaway and all Irregular Corporation games!
Sign up here! –> http://eepurl.com/ctOjwP

Happy sailing once again!

The Sailaway Team

Good day, pilots.

We’re super excited to let you know that Deadstick – Bush Flight Simulator will be at
EGX 2018 next month in London! EGX is one of Britain’s biggest gaming events so it’s extremely exciting to be taking part.

Chris Cheetham, from REMEX Software will be on hand to talk to attendees and show off the latest build, which you’ll be able to play!

For those of you not at the show, don’t worry, we’re planning to show you more soon.

Let us know if you’re going and we hope to see you there!
– The Deadstick Team

Good day, pilots.

We’re excited to let you know that Deadstick – Bush Flight Simulator will be at
FlightSimExpo this weekend in Las Vegas! FlightSimExpo is North America’s newest annual flight sim and aviation conference so we’re really excited to have Deadstick there.

Chris Cheetham, from REMEX Software will be on hand to talk to attendees and show off the latest build for you to play. This is the first public hands on in the US!

For those of you not at the show, don’t worry, we’re planning to show you more very soon.

Let us know if you’re going and we hope to see you there!

– The Deadstick Team